GM's Notes 1: Exploring Settings

Welcome!  Over the next few weeks, I'm going to be showing into a bit of my world-building process, and exploring in depth some of the custom settings that I can bring to your tabletop! To start out, I'd like to give something of an overview, to showcase the wide variety of genres of levels of weirdness and unique atmospheres that Tales of Dice and Magic can bring to your games.
Having a cohesive setting is one of the more daunting challenges a Game Master faces.  The players can choose to go anywhere, and do anything.  Sure, you can nudge them along towards the adventure you have planned, and most good groups are going to be willing to work with you on that... but having an open world for them to explore, with meaningful choices for them to make is going to make for a much more enjoyable game.  So it pays off to have a decent idea of what your setting is.  That is not to say that you need to have every corner of a world fully planned and developed before a game starts!  That&#…
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